The God Game

“Are you willing to be damned for the greater glory of God?”

 

I came across this quote while reading a book titled God and Golem, Inc by Norbert Wiener, a scientific pioneer who was the originator of the field of cybernetics. It struck me as an extremely Gnostic saying in an equally Gnostic book. I only thought to search for this book when I saw clearly in the picture above the words “Gott & Golem, Inc.” In the book, Wiener goes on to describe the connections between cybernetics and religion with many interesting insights for one who is familiar with the God Series written by the illustrious Mike Hockney. The science of cybernetics is a science of communication and control, and by understanding certain elements of this science, light can be shed on the Leibnizian monad that makes and drive the universe on its dialectical journey.

 

The God Game

 

In the second chapter of his book, Wiener goes on to describe learning machines that are programmed to play games. When delving into this topic, there was an enlightening passage where he states:

 

 

“To begin with learning machines: an organized system may be said to be one which transforms a certain incoming message into an outgoing message, according to some principle of transformation. If this principle of transformation is subject to a certain criterion of merit or performance, and if the method of transformation is adjusted so as to tend to improve the performance of the system according to this criterion, the system is said to learn. A very simple type of system with an easily interpreted criterion of performance is a game, to be played according to fixed rules, where the criterion of performance is the successful winning of the game according to these rules.”

 

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Even though this passage is speaking of machines, it could easily be used to describe monads within the God Game. A monad is a self-organizing system that is constantly transforming various signals within itself and within space-time. The better it becomes at organizing and communicating this information, the more intelligent it becomes. In the God Game, merit increases along with intelligence. The more information you attain, the better understanding you have of reality and how to play the game.

 
Just like the learning machines that Wiener speaks about in his book, monads play the God Game according to fixed rules (the Principle of Sufficient Reason expressed through the God Equation). This God Game demands each monad plays the game by interacting with the information signals of the material spacetime world while simultaneously dealing with its own asymmetrical thought processes. Initially, the monad is in a totally confused state with almost no bearing on how reality truly works. As a monad develops it’s intelligence, it’s reason, it begins to think more and more clearly, allowing it to play the game of life better. The end goal of the God Game of course, is to think perfectly and symmetrically, and the more a monad begins to manifest clear thinking about itself and the world, the more merit it attains. Apotheosis exhibits the highest attainable merit.

 
I have only touched upon a single interesting aspect of Norbert Wiener’s God and Golem, Inc., but I do intend on writing further on this subject at a later time. I mainly wrote this post to steer the reader’s attention to the amazing information that is already available to us if we just look in the right places for it. Also, I highly recommend taking the time to read Leibniz’s Monadology (if you haven’t already) from the perspective of God not creating the best of all possible worlds, but of the God Equation creating the best of all possible games. Let the God Game begin.

 

Cole Krissel writing for the Apollo Institute of Reason AIR Review©

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